If you don't have 100% confidence in parrying the next heavy attack, just do a normal blocking and back down to catch up the tempo, don't risk taking full damage, or you'll drive your medic mad. Most melee weapons can use reload button to cancel the blocking recovery animation, which can decrease the time you need to begin the next parrying animation. Its the Scrake that spawns around the 4th Wave of 7. We damaged him several ways, used traps and everything we had but he wont die. I've been playing the Weekly for 2 Hours now and all the time we get a Scrake that is unkillable. Same applies to FP, unless you absolutely need to solo it with Pulverizer or hold it off, just take a single hit to derage it and get away immediately so your teammates can get another shot at it. Killing Floor 2 > General Discussions > Topic Details. You should also take action accordingly, don't face hugging every single zed you see, especially when your sharp/demo needs only one headshot to kill SC, they can't get a clear shot if you send the SC into various of unpredictable animations. So a common tanking tactic is to activate red eye by parrying, then switch to Bone Crusher blocking for maximum damage mitigation. I think the scrake is 1) extremely terrifying (although, i miss the laugh and the very obvious and loud chainsaw rev) and 2) much tougher than it was in KF1 and at times more threatening than the FP. The red eye buff gives you 40% extra all-damage resistance, which can be combined with other resistance. ![]() ![]() Most weapons block more damage when parrying than simply blocking, except Bone Crusher, which does the exact opposite.
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